Mia Forrest
Bloom II
Using slit scan and time remapping, the transformative colours and textures of Bloom II reveal a futuristic rendering of the botanicals; forming a surreal DNA-like helix structure as they bloom toward a reimagined future.
As the plants transform and mutate over time, the spectacle showcases new cosmic futures, inviting the audience to contemplate how these species morph, change, survive, and thrive over time.
Maya Man
𝓡𝓮𝓪𝓭 𝓲𝓽 𝓪𝓷𝓭 𝓦𝓮𝓮𝓹
This infinitely performed palimpsest examines the relationship between interiority and exteriority in an era where our practice of consuming and producing online relentlessly influences our sense of self. The text features excerpts from articles, books, and essays, personal journals over a span of 10+ years, as well as text fragments (I call them “internet trash” lol) picked up and observed over my excessive time spent scrolling. The work layers these snippets to represent our habit of overwriting our identities on screen again and again and again.
Patricia Infinity
Memories for a Metaverse
Memories for a Metaverse was created as a cultural repository for the future. The project was created as a narrative for emancipation, audio-visual poetics, and a return of fragile cultural heritage within the neoliberal playground that is the metaverse. We are currently building a VR experience to be released by the fall of 2022.
Follow the project at: @inthislandXR
Kaoru Tanaka
Spring Bloom
Spring Bloom represents the feeling of waiting for spring, a digital portrayal of flowers blooming all at once in a fragrance that heralds spring.
Kaoru Tanaka is a digital artist based in Japan who creates real-time generative art and experiments.
Marjan Moghaddam
Glitch Goddess Medley
Glitch Goddess defies art historic conventions of depicting the female figure in a singular form, by switching from slender to heavy, pregnant, glitched, stylized and abstract within the same mesh. Using Marjan’s original and unique style of figuration in 3dCG, these Post Humanist bodies are in a state of constant flux, resisting singular sculptural forms while expanding the possibilities of the figure through digital and virtual plasticity. As artistic interventions and Avant Garde 3dCG, they present a contemporary aesthetic for digital bodies that defines our moment.
Sammie Veeler
Darkness 2
Darkness 2 is part of a body of work examining ephemeral experiences of virtual space and the construction of digital memory. The series is captured from a virtual world of the same name.
Each render is a performance documenting phenomena I encountered inside this world. My embodiment in this virtual space is the camera and I am present on either side of it. It renders a narrow slice of the world around it just as our physical perception does in time. The recording forms a portal between two moments – the first static, the second ever shifting.
Every visitor's experience will differ depending on the path they take through the space. In 1-5, I am stationary, watching the scene from a specific location. In 6 and 7, I walk a path back and forth across the world. Unless it is recorded, it will never be seen again.